Wednesday, 6 April 2011

The Real Game Of Life 2011

http://lifeproject.spacestudios.org.uk/


Interactive, living ecosystem of machine "life"
5/4/11 First meet-up

Sunday, 13 March 2011

MAKER FAIRE 12-13 March 2011

Just back from Maker Faire in Newcastle, and it was one of my best ever festival experiences.

Kids loved ZU3D workshop - http://www.zu3d.com - where they made their own playdough models and created stop-frame animations.  Also DIY PIE (although they ran out of pastry for jam tarts), where they cut out and decorated oven gloves.  They made pin-hole cameras from beer cans, designed and created pop-up cards, built amazing marble runs from cardboard and plastic piping and empty bottles (and masses of gaffer tape), also home-made compasses from paper cups and paper clips... We never made it to the guerilla knitting zone.

Some great audio stuff, in particular Mike Cook's hexome...

BIG PIECES: El Grando the fire-breathing dragon was pretty hot, there was a noisy robot fighting arena + Arc Attack show.

Fun pieces: the robot toilet cruising around outside the venue, illuminator imaginator pictures from glowstix, chainmail makers and a giant cardboard spider over a giant cardboard racetrack hosting wiimote controlled cars equipped with their own webcam eyes, a flirtboard interactive table that senses when your beermat is close to mine, the pulsing Emergence tree...

Sunday, 6 March 2011

Run marble run


Thanks to Renzo the Toymaker http://www.toymakingactivities.com/english/homepage.html for the original idea of making a marble run from cardboard.  

We built this one from cornflake packet, glue, sellotape.  Designing it was fun, testing it was better.


Sunday, 12 December 2010

SuperMario gets real

Hard to explain ... but they set up their own Mario Kart Racing Game (inspired by the original) using toy cars, toy rockets for boosters (Bullet Bill), brio, lego and cushions for tracks and mushroom jumps, gold coins to collect and spiders to avoid.  It was an epic race with a lively soundtrack, requiring no consoles, controllers or screens.

Watching that spontaneous leap from virtual to actual was a profound inspiration for toy development, how to utilise embedded technology and how to avoid manufacturing more plastic ...