24th Sept 2010 at Conway Hall - here's a summary of an interesting and enjoyable event:
Clashing with PICNIC in Amsterdam - check out at
http://www.picnicnetwork.org/ Toby Barnes (
Mudlark) and remotely Stuart Candy (
Futuryst) introduce proceedings...
HG Wells - Floor Games and Little Wars
Naomi Alderman - narrative in games
http://www.naomialderman.com Raph Koster - Ola's Law -
http://www.raphkoster.com/gaming/laws.shtml Quickstart a narrative with desire, fear, secrets, character development.
Games generally written in second person, which is unusual - it happens to you - so the pleasure of getting to know a character is mitigated by giving the player autonomy over decisions the character can make; and character becomes necessarily bland or ambiguous.
Recommended interactive fiction -
All Roads,
Slouching towards Bedlam,
The Act of Misdirection.
And games - Bioshock, Silent Hill, Shadow of the Colossus, Prince of Persia Sands of Time
Paul Bennun -
http://www.somethinelse.com Papa Sangre, new audio game -
http://www.papasangre.com/ - lose yourself in the game, freedom from the screen.
Jim -
http://www.madeinme.com Ladybird did it for books, Sesame Street for tv, so The Land if Me aims to inspire pre-school kids - without any traditional educational 'measureable outcomes'.
Toys vs. games - the game/play is not predetermined in a toy, depends who picks it up. Where there's interest, there's learning.
Bea-Davy Sutherland - ethical games
Checks out Moshi Monsters and Club Penguin -
http://vimeo.com/15278745Nicholas Nova - evolution of game controllers
Neat tactile feedback on direction control cross.
Pat Kane -
http://www.theplayethic.com/ http://oldjewstellingjokes.com/ Dispirited by Frankie Boyle's sardonic humour, but understanding its value as a social pressure valve ... temporary transcendence from routine and acceptance of life. Also humour keeps alive the prospect of hope, represents a permanent oasis of cognitive freedom
Paolo Virno - Wit and Innovation
http://www.generation-online.org/p/fp_virno13.htmRichard Hogg - contrarian
... makes choices based on being in the minority in everything ...
Tom Muller -
http://www.hellomuller.com/ Graphic design in comics.
Jonathon Smith - Lego games
Our deepest conflict - what we really, really want vs. what is expected of us.
Lego - has infinite possibilities, systematised, has both overt and discreet affordances, can attain mastery.
In video games, there is conflict between freedom and constraints. Particularly noticeable in boys over 5 (after school kicks in) is the dramatic orientation towards finding and dealing with expectations, rather than free play, which has informed the design of the games.
Spots vs. Stripes - http://www.spotsvstripes.com/homepage.aspx
Cadbury Pocket Games competition finalists - James Wallis (FlickRacer) and Sally (Eggathon).
Guy Debord -
The Society of the Spectacle, psychogeography, 'sous les paves, la plage'
ShiftRunStop -
http://shiftrunstop.co.uk/ Podcast with Dominik Diamond
Sebastian Deterding -
http://cargocollective.com/codingconduct Talking about gamification, badges and stats used as marketing tools. But real play has to be voluntary.
Theodore Sturgeon James Carse - Finite and infinite games -
http://www.worldtrans.org/pos/infinitegames.htmlMargaret Robertson -
Hide & Seek What is
Mindcraft?
Bertrand Duplat -
http://www.volumique.com/en/ Paper video games - pawns and cards on top of ipads, iphones sailing on top of maps
Alexis Kennedy -
Fail Better Games Narrative engineers created Echo Bazaar (Fall London) and why gamers enjoy delicious misery.
Dom Hodge -
Frukt - and
Dave Haynes -
SoundCloud Music mashups,
smule, geocaching music, disco snake, isticks, other hack-day musical ideas