Showing posts with label gamejam. Show all posts
Showing posts with label gamejam. Show all posts

Sunday, 31 January 2016

Global Game Jam 2016 returns to Londonmet

48 hours of game production as part of the Global GameJam 2016, streaming live on twitch

Read about the weekend here: http://www.thinkmakeplay.co.uk/?p=688
and here: http://kavitakapoor.org/2016/02/game-jam-2016/

See pix here: https://www.flickr.com/photos/thinkmakeplay/albums/72157663983583452

See what the kids came up with here: http://goodomensgame.blogspot.co.uk/

Play our jam games here: http://globalgamejam.org/2016/jam-sites/london-metropolitan-university/games

Thursday, 1 November 2012

XX GameJam 2012

Brainstorming in Mind Candy office
The first XX GameJam, in association with Ada Lovelace Day and London Games Festival, took place in Mind Candy offices on Oct 26 and 27, 2012, sponsored by UKIE. The theme was "Clockwork".

Second year BSc Computer Games Programming student Nikki Gordon’s team came second with "The Dastardly Carillon" developed in Unity … Nikki created all the sound effects using Reason.
Fiona French mentored one of the other teams, helping to develop  "Tick Tock Terror".

Links: http://www.thinkmakeplay.co.uk/blog/?p=189

Press: http://www.bbc.co.uk/news/technology-20186937

Friday, 13 February 2009

Global Game Jam LONDON 2009


48 hours of innovation, creativity and experimentation: the first ever Global Gamejam comprised 1600 participants in 23 countries including USA, France, Denmark, Scotland, Wales, Ireland, South Africa, Venezuela, Norway, New Zealand, Spain, Canada, Australia, Brazil, Israel, The Netherlands ... We hosted the London event.

"In a Game Jam, participants come together to make video games. Each participant works in a small team on a complete game project over the course of a limited time period, usually over a weekend. With such a small time frame, the games tend to be innovative and experimental.

"The Global Game Jam (GGJ) is the first of its kind: a Game Jam that takes place in the same 48 hours all over the world! The Global Game Jam will start at 5:00PM Friday, January 30, 2009 through 5:00PM Sunday, February 1, 2009, (all times local). All participants in the Global Game Jam will be constrained by the same rules and limitations, with each time zone having one distinct constraint."

from GlobalGameJam conceived by IDGA and its Games Education SIG

DETAILS
Shoreditch Building, 35 Kingsland Road, London E2 
30 Jan - 1 Feb 2009

You are a developer, a student, a programmer, a designer, a thinker, an artist, a musician etc etc. Come by yourself and form a team when you arrive.

Fri 14:00 Registration and social entertainment
Fri 17:00 Keynote and brief
Fri 18:00 Form teams and start jamming
Sun 15:00 Deadline for handing in - games uploaded to globalgamejam
Sun 16:00 Show-off and chill

We supply refreshments and snacks, breakfast on site, access to kitchen area, tokens for delicious lunches and suppers in Shoreditch. Bring your own laptop and software, wireless Internet on site.  Sleep? Forget it - go home or crash with a friend if your stamina runs out. Bring a fresh t-shirt. Open-access 24/7.

PHOTOS http://www.flickr.com/photos/thinkmakeplay/sets/72157613294689027/
VIDEOS http://www.youtube.com/view_play_list?p=EC54B9F62CFC0CF5
DOWNLOAD GAMES http://globalgamejam.org/games  Filter for London
BBC ARTICLE http://www.bbc.co.uk/london/content/articles/2009/02/13/global_game_jam_feature.shtml

Wednesday, 26 November 2003

Animals on the Edge

This treasure hunt was designed as an activity to entertain and promote communication between teams of playerstaking part in Design Challenge 2004, sponsored by DfES and Nesta Futurelab, organised by Gamelab London.

Who took part?
Nine Design Teams from around England. Each team included multimedia developers, teachers and students. The route was around the Thames between Charing Cross and London Bridge.

Kit: Clue map, street map, mobile phone, polaroid camera, answer sheet to fill in.

The map showed where to locate clues along the Thames. Teams texted requests for specific clues when they were in the appropriate location and received SMS responses. They then texted back SMS answers to collect points. They could check their score and the highest score at any time.


They had to collect specific polaroid photographs in zones along the route.  There were five actors on location:  a lion tamer at Trafalgar Square, a fisherman on Festival Pier, an escaped convict at London Bridge, a cook at Monument and a friar at Blackfrars.

There were also broadcast messages during the game, giving extra bonus questions and tasks along the route, and directing players to their final destination.

Players' final destination was warm and dry with catering facilities. They had an opportunity to give feedback and create a poster showing all the photographs they had taken during the game. Teams got extra points for taking pictures of live animals - a brief that was interpreted with imagination...