Showing posts with label workshop. Show all posts
Showing posts with label workshop. Show all posts

Sunday, 1 May 2016

Beltane Fire Festival

Basket weaving with grass and rafia
Learning how to weave with grass in the Woodland Workshops at Beltane Fire Festival.

I've never camped in such cold conditions before - all the tents were covered in ice every morning.

Came back with a didgeridoo...


Sunday, 31 August 2014

EMF Camp 2014

ElectroMagnetic Field 2014
Near Milton Keynes, last weekend of the school holidays.

The light saber workshop kick-started the weekend and broke the ice with all the kids - swimming pool noodles + tape.

Kite-mapping was fun - we attached a camera to a picovet hanging from string of kite and launched it from the field.  The resulting photos showed the landscape emerging every 3 seconds as the camera rose.





There was a very popular retro gaming tent where kids tried Pacman ("it's great!") and Indiana Jones pinball (I had the top score) for the first time.

A gigantic LAN tent with Free Quake for Linux; a badge made from a micro-controller with LCD screen -  TiLDA MKe -

We hammered silver rings, played with makeymakey, learned how to pick locks and tasted freshly made Dutch waffles.

Laser-cutting was cool - perspex dragons sketched on paper, drawn in Flash, exported to Inkscape and tidied up for the hardware.  These were inspired by hanging birds and mobiles.



Press comments: http://www.theguardian.com/technology/2014/sep/03/electromagnetic-field-camp-emfcamp-drones-arduino-burning-man
laser cut dragon pair


Thursday, 7 August 2014

Student Environmental Enrichment Course



I attended the 17th S.E.E.C. (Student Environmental Enrichment Course), run by The Shape of Enrichment, from 4-7 August 2014.

We attended lectures and did some practical workshops in rope splicing and fire-hose weaving at Lakeview Monkey Sanctuary, followed by a design and production session to create new toys and environmental enrichment for the inhabitants.

Here we are, installing some new devices - dynamic branches, seesaw, herb baskets and hammocks.  The best part was standing back to watch the capuchins and macaques enter their enclosures again and begin to explore all the toys...
I
Capuchin exploring packet of ice and strawberries
Macaque on the swinging branch, playing with rope

Sunday, 10 November 2013

3D Printing Minecraft

http://mozillafestival.org/ It was Mozilla Festival on Oct 26 2013, halfterm weekend.  My children were very excited to create and then 3D print models using Minecraft as the development tool. 





The person running the PRINTCRAFT server is Paul Harter, who used to work with my old colleague Simon Schofield on Simon's art algorithms.

Clyde created an elephant which was then saved and exported as an STL file.  The original Minecraft blocks were reduced to 2mm cubes for printing on a Makerbot 2.

We snapped off the strands holding up the trunk, cleaned out his ears and he was ready to play.

Saturday, 14 September 2013

Technology Will Save Us DIY Synth


My sons are way better at soldering than me after about 5 minutes...

We went to Technology Will Save Us and Little Bits Global Make-athon at Limewharf, Vyner Street.  DIY little synths were very successful, and we also constructed Snowkilla the Iceman with revolving chainsaw...


Friday, 12 July 2013

Robot workshop with Year 4


Simple circuit



Putting the bits together
Year 4 at Chesterton are learning about circuits at the moment, so I went in to spend the day doing a bristlebot / robot workshop.  We looked at a commercially produced hexbug and the kids figured what was inside - battery, switch and vibrating motor.

No sensors, no intelligence, but cleverly designed legs.
 
Then we looked at some home-made versions, using larger toy motors and simple slide switches.  One was made with wire legs and the other had a brush for a base.


Plastic cup Dalek




The children worked in pairs, listed all the parts they would need and stripped the connecting wires.  We used pliers and sticky tape to secure contacts; matchsticks and sticky tape to scupper the motors.   

They created all sorts of great stuff.


Brush beast
Helicopter




Brush aeroplane







Octopus

Monday, 3 September 2012

EMF camp 2012



The first EMF Camp (https://www.emfcamp.org/) in Pineham Park - blacksmithing, soldering, hammock-knotting, SuperCollider, lock-picking, stoves from beercans, hacking the Tilda (http://blog.emfcamp.org/) - otters running along the canal underneath the M1... 

http://www.flickr.com/photos/greenrocket/sets/72157631365691028/

Saturday, 25 August 2012

Soft circuit t-shirt


Mztek workshop at Shambala 2012 - making soft circuit t-shirts.  We finished this one when we got home - it has a pocket for the battery, a fabric on/off button and a stretchy conductive fabric resistor that alters the pitch when you play with it.  buzz buzz

Sunday, 15 July 2012

EVA London 2012

10-12 July
The Life Project: http://ewic.bcs.org/content/ConWebDoc/46114
co-authored with Camille, Evan and Nick

Workshop: Character development for robots

Wednesday, 6 April 2011

The Real Game Of Life 2011

http://lifeproject.spacestudios.org.uk/


Interactive, living ecosystem of machine "life"
5/4/11 First meet-up

Wednesday, 14 July 2010

Digital Toy Design

This was the first year we taught Toy Design as part of the BSc Computer Games degree. Second year students were asked to undertake a small piece of research into toys, then produce their own concepts and working prototypes, using Arduino as base hardware development environment.  The module focused on technical aspects rather than aesthetics.

After a basic introduction to electronics - a reminder to those who had done physics at school - we launched into some toy-hacking. 

The local car boot sale provided plenty of material, including a talking Elmo, a motorised train, a dancemat game and electronic language lotto.  Our electronic labs also had a few old keyboards to deconstruct.  These all proved useful for demonstrating the simplicity of the technology underpinning seemingly complex electronic devices.

Students began to play with the kits, experimenting with sketches and different sensors. We showed them how to construct their own large pressure pad sensors (buttons), how to link Flash with Arduino, how to create simple applications using Processing, how to solder components.

Working in small teams, they came up with the following concepts: laser-activated hit-blob game; pressure-pad alarm system for a house (not really a toy); "simon says" game (match the light sequence); musical soctopus. 

For non-programmers, "simon says" game was trickier than they expected.  The alarm system cautiously worked by showing which doors had been breached on a processing application.  Jamie and Kyle's laser-target game was successful and fun to play.  Soctopus got the award for best sewing technique...







Tuesday, 30 September 2008

The Pink Wink Workshop

Ice-breaker workshop for Women in Games 2008, 10-12 Sept at University of Warwick. 

I ran this with Barbara Zambrini from http://www.gamelablondon.com.  We presented conference participants with the challenge of designing a new character for a new computer game.  Working in teams, they were given character profile forms to fill out, with back stories to develop and details to fill in.  And felt-tips for the graphics... 


TIFFANY has an epiphany, making quality makeup without animal testing.

KATRINA: NET TRAX - Cross platform ARG – rhythm action game, DS/web, collect sounds and geo-tagged images, record train sounds, find way home through audio cues – AIM – to find your sister and make her cool (but she’s really a DJ anyway)



 
MORPHY MASH-UP: Live your bubble – bouncing thru life - morph with your friends

ALEX: In a world where anti-knife-crime robots have run amok, invading homes and preventing cutlery use, only teenage parkourists and Alex can stop them – and stem the tide of similar robots (eg a recycling robot that picks up people’s cups before they’re finished…)


ANDRO, m. Age – 1020.  Can give birth. Physical strength and caring nature, good listener and advice giver. Can’t multi-task, can’t identify with a gender, has stretch marks and swollen feet. Goal – to populate earth in his own image; to be accepted into culture

EVE: After being repulsed by her skating companions who only want to date her, Eve meets a mentor (Dr Octavios) who steers her towards a career designing skateboards for women, incorporating rigorous physics research.



     
CAT WOMAN – CATKIN:  Hard, superhuman, fighting (when necessary) using detachable false nails (also retractable). Lives in large basket in a basement – very stylish warehouse. Made by being over-licked by kittens as a baby. Likes – large shoes, catnip, diamante collars. Dislikes – dogs, rain.  Purpose – to save cats! She is their superhero.