Showing posts with label toy. Show all posts
Showing posts with label toy. Show all posts

Thursday, 23 October 2014

Skanda Vale

Skanda Vale is a multi-faith ashram in the Welsh countryside, who keep a temple elephant, Valli.   I went to visit Valli and her keepers at the Ashram on 21st Oct 2015, invited by Brother Stefan, who is interested in developing some novel enrichment for her.
 
Valli says "Good morning"
Valli came to Skanda Vale as an orphan when she was 2 months old and slept initially on Brother Peter’s chest, so he is her natural leader (mother figure). Valli is Full Contact with her keepers, and indeed, everyone she meets at Skanda Vale.





Elephant shed outside
Valli has a new elephant shed, which featured recently in Green Building magazine (Vol 24.  No. 2) because of its clever environmentally (and elephant) friendly design, conceived and project-managed by Brother Stefan.  The shed has sandy substrate and also a padded flat floor, for washing. There are 2 doors, one of which can be opened form inside, leading to paddock with electric fence. The other can only be opened by keeper, and leads to exit when Valli goes for walks.

Elephant shed inside
There is a small pool with waterfall and a fenced area which has access to the corridor outside, with bars wide enough for people to easily access. There are 2 heated walls, pipes set in concrete, with a wood-fired boiler and large insulated tank. A balcony overlooks the shed and there is also living accommodation – Brother Peter stays here.

The balcony area would be ideal for mounting a system of inverted bucket-buttons that Valli could reach. She could break the beams and a sound would be activated. She would have to keep her trunk inside the bucket to continue playing the sound. The speakers can be placed on the balcony, where there is an electricity supply, so the button would control an aspect of the environment next to it. Similarly, buttons to control wall temperature, for example, could be situated beside the wall.

Valli currently shares the space with Raf, an old male macaw which has been ill and is taking medication from Bro. Peter.  We take her for her second long walk of the day - up into the woodland.

Woodland walk with Valli
During the walk, Valli repeatedly attempts to stop and eat grass and leaves. B. Stefan says that at this time of year, the nourishment in grass is limited, compared with spring grass, which is full of nutrients. He regularly stops her from eating, because the idea of the walk is to give Valli exercise,  so she works to get to a meadow where she can stop and forage. She likes willow and broom, sometimes brambles.

Raf
When we return, it is time to play Valli some audio, to check that the different sounds do not make her scared. B. Peter says that a wildlife program terrified her when she was younger; B. Stefan says that she does not enjoy drums. It is likely that she can hear the drums being played at the temples at the bottom of the hill. There are 6 sets of prayers every day. B. Danny says he often plays her Grateful Dead, while B. Peter plays Bluegrass.

I have a selection of didgeridoo tracks by Ancien, Outback, Reiki Music Academy and some Bass Mekanik tracks from their album “Sonic Overload”, which includes very low frequency tracks, designed to test people’s speakers. There are samples ranging from 100Hz down to 10Hz. We connect my laptop (which can’t produce any sound lower than about 80Hz, but which can nevertheless play the MP3s) to Skanda Vale speakers and play Valli some didgi music and some low freq samples. I video her reactions. She appears to be listening.

Valli is not scared by the sound production and her keepers are enthusiastic about giving her an opportunity to control the production of audio. When she understands that she can control an aspect of her environment, and is confident doing this, the plan will be to use similar buttons/controls to allow her to control other things, such as the temperature of the wall, the lighting, showers or dust baths etc.

Sunday, 31 August 2014

EMF Camp 2014

ElectroMagnetic Field 2014
Near Milton Keynes, last weekend of the school holidays.

The light saber workshop kick-started the weekend and broke the ice with all the kids - swimming pool noodles + tape.

Kite-mapping was fun - we attached a camera to a picovet hanging from string of kite and launched it from the field.  The resulting photos showed the landscape emerging every 3 seconds as the camera rose.





There was a very popular retro gaming tent where kids tried Pacman ("it's great!") and Indiana Jones pinball (I had the top score) for the first time.

A gigantic LAN tent with Free Quake for Linux; a badge made from a micro-controller with LCD screen -  TiLDA MKe -

We hammered silver rings, played with makeymakey, learned how to pick locks and tasted freshly made Dutch waffles.

Laser-cutting was cool - perspex dragons sketched on paper, drawn in Flash, exported to Inkscape and tidied up for the hardware.  These were inspired by hanging birds and mobiles.



Press comments: http://www.theguardian.com/technology/2014/sep/03/electromagnetic-field-camp-emfcamp-drones-arduino-burning-man
laser cut dragon pair


Thursday, 7 August 2014

Student Environmental Enrichment Course



I attended the 17th S.E.E.C. (Student Environmental Enrichment Course), run by The Shape of Enrichment, from 4-7 August 2014.

We attended lectures and did some practical workshops in rope splicing and fire-hose weaving at Lakeview Monkey Sanctuary, followed by a design and production session to create new toys and environmental enrichment for the inhabitants.

Here we are, installing some new devices - dynamic branches, seesaw, herb baskets and hammocks.  The best part was standing back to watch the capuchins and macaques enter their enclosures again and begin to explore all the toys...
I
Capuchin exploring packet of ice and strawberries
Macaque on the swinging branch, playing with rope

Friday, 6 June 2014

Londonmet FLSC Summer Show 2014

Amazing work from my students, who produced fantastic games and toys for this year's Digital Toybox  Summer Show:  www.thinkmakeplay.co.uk/show.





Friday, 4 April 2014

Designing smart toys for the cognitive enrichment of elephants

http://doc.gold.ac.uk/aisb50/AISB50-S14/AISB50-S14-French-extabst.pdf

Paper delivered at AISB 2014 (conference for The Society for the Study of Artificial Intelligence and Simulation of Behaviour), ISAWEL (Symposium on Intelligent Systems for Animal Welfare)
track.

My co-authors were Clara Mancini, Neil Smith and Helen Sharp from The Open University.

Tanya playing in the mud, Colchester Zoo, Feb 2014

Wednesday, 26 March 2014

Elephants

So I'm currently undertaking a PhD in Animal Computer Interaction at The Open University...  "Designing smart toys for the cognitive enrichment of elephants". 



I've been doing some behavioural studies of elephants at Colchester Zoo - Tanya, Opal, Zola and Tembo.  Check the link for some video-clips: https://www.flickr.com/photos/thinkmakeplay/sets/72157642927226824/


Paper presented next week at AISB 2014.

Sunday, 24 February 2013

LEGO decal

First attempt to create Lego decal, using a template from http://www.minifigcustomizationnetwork.com/templatecentral.  Linton wanted Captain Cody and Black Spiderman; Clyde decided to do own custom design:

These are the Lightning Lads, who subsequently starred in their own photo-cartoon story.  Here are a couple of scenes:

Ready for action
Raiding the bank

Sunday, 9 October 2011

Vibrobot Saturday

Homage to Evil Mad Scientist.  We scuppered old motors from toy cars instead of using mobile pagers.  The manufactured track is from a Hexbug Nano set.


Saturday, 11 June 2011

Rude Cats

Clips from toy theatre project, using TAGS hidden in the puppets and an RFID reader in the cottage.  The cats make different comments depending on who approaches.  Lots of fun making puppets and voicing cats.

 
Using Processing to play audio files, triggered via Arduino (with RFID reader) connected through serial port.  The cats have a range of responses for each tag, so the output is randomised.  You can hear the same audio clip being invoked more than once so the sounds overlap.




Sunday, 6 March 2011

Run marble run


Thanks to Renzo the Toymaker http://www.toymakingactivities.com/english/homepage.html for the original idea of making a marble run from cardboard.  

We built this one from cornflake packet, glue, sellotape.  Designing it was fun, testing it was better.


Sunday, 12 December 2010

SuperMario gets real

Hard to explain ... but they set up their own Mario Kart Racing Game (inspired by the original) using toy cars, toy rockets for boosters (Bullet Bill), brio, lego and cushions for tracks and mushroom jumps, gold coins to collect and spiders to avoid.  It was an epic race with a lively soundtrack, requiring no consoles, controllers or screens.

Watching that spontaneous leap from virtual to actual was a profound inspiration for toy development, how to utilise embedded technology and how to avoid manufacturing more plastic ...








Wednesday, 14 July 2010

Digital Toy Design

This was the first year we taught Toy Design as part of the BSc Computer Games degree. Second year students were asked to undertake a small piece of research into toys, then produce their own concepts and working prototypes, using Arduino as base hardware development environment.  The module focused on technical aspects rather than aesthetics.

After a basic introduction to electronics - a reminder to those who had done physics at school - we launched into some toy-hacking. 

The local car boot sale provided plenty of material, including a talking Elmo, a motorised train, a dancemat game and electronic language lotto.  Our electronic labs also had a few old keyboards to deconstruct.  These all proved useful for demonstrating the simplicity of the technology underpinning seemingly complex electronic devices.

Students began to play with the kits, experimenting with sketches and different sensors. We showed them how to construct their own large pressure pad sensors (buttons), how to link Flash with Arduino, how to create simple applications using Processing, how to solder components.

Working in small teams, they came up with the following concepts: laser-activated hit-blob game; pressure-pad alarm system for a house (not really a toy); "simon says" game (match the light sequence); musical soctopus. 

For non-programmers, "simon says" game was trickier than they expected.  The alarm system cautiously worked by showing which doors had been breached on a processing application.  Jamie and Kyle's laser-target game was successful and fun to play.  Soctopus got the award for best sewing technique...







Tuesday, 6 July 2010

PaintJam

It started with a fishing game.  Transformed into an observation of magnets.  Became a snake chasing marbles.  Metamorphosed into an automated drawing tool... using metal balls.  Jumped out into ovenware and lost the motor.  Evolved until finally even the marbles disappeared and total human control took over.  Check the video.


PaintJam 2010 from Fiona French on Vimeo.