Showing posts with label WiG. Show all posts
Showing posts with label WiG. Show all posts

Thursday, 1 November 2012

XX GameJam 2012

Brainstorming in Mind Candy office
The first XX GameJam, in association with Ada Lovelace Day and London Games Festival, took place in Mind Candy offices on Oct 26 and 27, 2012, sponsored by UKIE. The theme was "Clockwork".

Second year BSc Computer Games Programming student Nikki Gordon’s team came second with "The Dastardly Carillon" developed in Unity … Nikki created all the sound effects using Reason.
Fiona French mentored one of the other teams, helping to develop  "Tick Tock Terror".

Links: http://www.thinkmakeplay.co.uk/blog/?p=189

Press: http://www.bbc.co.uk/news/technology-20186937

Tuesday, 30 September 2008

The Pink Wink Workshop

Ice-breaker workshop for Women in Games 2008, 10-12 Sept at University of Warwick. 

I ran this with Barbara Zambrini from http://www.gamelablondon.com.  We presented conference participants with the challenge of designing a new character for a new computer game.  Working in teams, they were given character profile forms to fill out, with back stories to develop and details to fill in.  And felt-tips for the graphics... 


TIFFANY has an epiphany, making quality makeup without animal testing.

KATRINA: NET TRAX - Cross platform ARG – rhythm action game, DS/web, collect sounds and geo-tagged images, record train sounds, find way home through audio cues – AIM – to find your sister and make her cool (but she’s really a DJ anyway)



 
MORPHY MASH-UP: Live your bubble – bouncing thru life - morph with your friends

ALEX: In a world where anti-knife-crime robots have run amok, invading homes and preventing cutlery use, only teenage parkourists and Alex can stop them – and stem the tide of similar robots (eg a recycling robot that picks up people’s cups before they’re finished…)


ANDRO, m. Age – 1020.  Can give birth. Physical strength and caring nature, good listener and advice giver. Can’t multi-task, can’t identify with a gender, has stretch marks and swollen feet. Goal – to populate earth in his own image; to be accepted into culture

EVE: After being repulsed by her skating companions who only want to date her, Eve meets a mentor (Dr Octavios) who steers her towards a career designing skateboards for women, incorporating rigorous physics research.



     
CAT WOMAN – CATKIN:  Hard, superhuman, fighting (when necessary) using detachable false nails (also retractable). Lives in large basket in a basement – very stylish warehouse. Made by being over-licked by kittens as a baby. Likes – large shoes, catnip, diamante collars. Dislikes – dogs, rain.  Purpose – to save cats! She is their superhero.