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Created for The Life Project |
Thursday, 22 September 2011
Tuesday, 12 July 2011
pH ART
Chop and boil the cabbage for 10 min, then paint the dark red juice onto blotting paper. Leave it to dry, or warm very gently in oven. When it's dry, you can cut it into strips.
Children painting with lemon and bicarb |
The children numbered their strips and wrote down what they had tested. When they went back to class, they did a presentation and explained how some things are acid, some are alkali and some are neutral.
Red cabbage litmus test strips |
Labels:
art,
children,
craft,
educational,
experiment,
homemade,
litmus
Saturday, 11 June 2011
Rude Cats
Clips from toy theatre project, using TAGS hidden in the puppets and an RFID reader in the cottage. The cats make different comments depending on who approaches. Lots of fun making puppets and voicing cats.
Using Processing to play audio files, triggered via Arduino (with RFID reader) connected through serial port. The cats have a range of responses for each tag, so the output is randomised. You can hear the same audio clip being invoked more than once so the sounds overlap.
Using Processing to play audio files, triggered via Arduino (with RFID reader) connected through serial port. The cats have a range of responses for each tag, so the output is randomised. You can hear the same audio clip being invoked more than once so the sounds overlap.
Monday, 9 May 2011
RAT RACE
Tested simple mobile app at the Digital Shoreditch Festival on Saturday 7th May, 2011. Thanks to Chris Lane for organising the event since I was remote.
Rat Race links sms messages to a Flash client via SQL and PHP. Players are represented by the constantly-orbiting rats, which they feed by texting the answers to clues. This makes their rat grow bigger and faster. The game screen also shows how many times clues have been answered correctly - represented by girth of small cheeses.
This screenshot shows the game in progress on Saturday afternoon.
Rat Race links sms messages to a Flash client via SQL and PHP. Players are represented by the constantly-orbiting rats, which they feed by texting the answers to clues. This makes their rat grow bigger and faster. The game screen also shows how many times clues have been answered correctly - represented by girth of small cheeses.
This screenshot shows the game in progress on Saturday afternoon.
Wednesday, 6 April 2011
The Real Game Of Life 2011
http://lifeproject.spacestudios.org.uk/
Interactive, living ecosystem of machine "life"
5/4/11 First meet-up
Interactive, living ecosystem of machine "life"
5/4/11 First meet-up
Labels:
art,
computing,
craft,
embedded technology,
emotions,
Life Project,
Openlab,
public event,
robots,
Twitter,
workshop
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