Friday, 13 February 2009

Global Game Jam LONDON 2009


48 hours of innovation, creativity and experimentation: the first ever Global Gamejam comprised 1600 participants in 23 countries including USA, France, Denmark, Scotland, Wales, Ireland, South Africa, Venezuela, Norway, New Zealand, Spain, Canada, Australia, Brazil, Israel, The Netherlands ... We hosted the London event.

"In a Game Jam, participants come together to make video games. Each participant works in a small team on a complete game project over the course of a limited time period, usually over a weekend. With such a small time frame, the games tend to be innovative and experimental.

"The Global Game Jam (GGJ) is the first of its kind: a Game Jam that takes place in the same 48 hours all over the world! The Global Game Jam will start at 5:00PM Friday, January 30, 2009 through 5:00PM Sunday, February 1, 2009, (all times local). All participants in the Global Game Jam will be constrained by the same rules and limitations, with each time zone having one distinct constraint."

from GlobalGameJam conceived by IDGA and its Games Education SIG

DETAILS
Shoreditch Building, 35 Kingsland Road, London E2 
30 Jan - 1 Feb 2009

You are a developer, a student, a programmer, a designer, a thinker, an artist, a musician etc etc. Come by yourself and form a team when you arrive.

Fri 14:00 Registration and social entertainment
Fri 17:00 Keynote and brief
Fri 18:00 Form teams and start jamming
Sun 15:00 Deadline for handing in - games uploaded to globalgamejam
Sun 16:00 Show-off and chill

We supply refreshments and snacks, breakfast on site, access to kitchen area, tokens for delicious lunches and suppers in Shoreditch. Bring your own laptop and software, wireless Internet on site.  Sleep? Forget it - go home or crash with a friend if your stamina runs out. Bring a fresh t-shirt. Open-access 24/7.

PHOTOS http://www.flickr.com/photos/thinkmakeplay/sets/72157613294689027/
VIDEOS http://www.youtube.com/view_play_list?p=EC54B9F62CFC0CF5
DOWNLOAD GAMES http://globalgamejam.org/games  Filter for London
BBC ARTICLE http://www.bbc.co.uk/london/content/articles/2009/02/13/global_game_jam_feature.shtml

Thursday, 12 February 2009

Why do girls avoid us?

French, F. (2009) Why do girls avoid us? 
Presentation for British Computer Society on Feb 12th, Southampton Street, London

Here's a brief synopsis of some of the points:


1. Consuming not creating
Although women seem to be using computers as much as men, they tend to be utilising software rather than actively developing it. 
2. Back to school
Problem - we don't recruit as many women as men into computing at higher level.  Distance from technology kicks in around age of 12 - why?  Peer pressure, angst, snobbery (technical not professional), lack of role models.
3. Teaching
The ICT curriculum...
4. Poor image
Games programmers can't win - they're either too "geeky" or too "macho" - either way they're all men, aren't they?  Crunch time!  But industry is maturing, isn't it?
5. The nature of games
Look at what's predominant, check out the characters and the action.  Who designed it?
6. What do girls like?
Same as what boys like + social stuff (chatting, dating) + girly stuff (hair? handbags? you tell me) + personalisation (stretch to fit)
7. Media representation of women
Say no more...







Thursday, 30 October 2008

Grl Gmrs Tournament

www.thinkmakeplay.co.uk/grlgmr

The Rocket, Holloway Road - Saturday 25th Oct 08
5 games, 5 winners, 1 champion

Inviting all female gamers to an action-packed celebration of prowess in the virtual arena - the Grl Gmr tournament will kick-start the annual London Games Fringe, a week-long festival where you can enjoy all that is great about games and interactive entertainment.

Winners 2008:

- Wii Tennis - Simone
- Tekken 5 - Jennevive
- Unreal Tournament - Andy - Supreme Champion
- Kuri Kuri Mix - Andy
- Mario Kart - Jennevive

The event garnered positive press coverage from Dollymix, BBC London, Islington Tribune.  It also provoked an extreme reaction from dozens of game fan sites as soon as the press release went out. Thousands of posts protested about the very idea of holding such an event, siting reasons such as the inability of women to play computer games with any competence, the sexism inherent in a "girl-only" event, the poor choice of games on offer and the strange design of the flier...

On the other hand, Nintendo TV covered the event for their channel and the footage appears to show a mixed crowd thoroughly enjoying themselves.

Flickr pix

Tuesday, 30 September 2008

The Pink Wink Workshop

Ice-breaker workshop for Women in Games 2008, 10-12 Sept at University of Warwick. 

I ran this with Barbara Zambrini from http://www.gamelablondon.com.  We presented conference participants with the challenge of designing a new character for a new computer game.  Working in teams, they were given character profile forms to fill out, with back stories to develop and details to fill in.  And felt-tips for the graphics... 


TIFFANY has an epiphany, making quality makeup without animal testing.

KATRINA: NET TRAX - Cross platform ARG – rhythm action game, DS/web, collect sounds and geo-tagged images, record train sounds, find way home through audio cues – AIM – to find your sister and make her cool (but she’s really a DJ anyway)



 
MORPHY MASH-UP: Live your bubble – bouncing thru life - morph with your friends

ALEX: In a world where anti-knife-crime robots have run amok, invading homes and preventing cutlery use, only teenage parkourists and Alex can stop them – and stem the tide of similar robots (eg a recycling robot that picks up people’s cups before they’re finished…)


ANDRO, m. Age – 1020.  Can give birth. Physical strength and caring nature, good listener and advice giver. Can’t multi-task, can’t identify with a gender, has stretch marks and swollen feet. Goal – to populate earth in his own image; to be accepted into culture

EVE: After being repulsed by her skating companions who only want to date her, Eve meets a mentor (Dr Octavios) who steers her towards a career designing skateboards for women, incorporating rigorous physics research.



     
CAT WOMAN – CATKIN:  Hard, superhuman, fighting (when necessary) using detachable false nails (also retractable). Lives in large basket in a basement – very stylish warehouse. Made by being over-licked by kittens as a baby. Likes – large shoes, catnip, diamante collars. Dislikes – dogs, rain.  Purpose – to save cats! She is their superhero.


Tuesday, 30 October 2007

Dr Zoogles Bestiary

http://www.txt4treasure.com/

Dr Zoogle's dangerous bestiary escaped into Central London but intrepid treasure hunters tracked down some of the fiercest beasts over the weekend, during the London Games Festival Fringe.

The treasure hunt ran on Saturday and Sunday 27/28th Oct 2007, from 11am. There was no time limit, and everyone who reached the warm and exciting finish received a goody bag. Some teams started hunting on Saturday and came back on Sunday in the rain to finish. Dr Zoogle was impressed.

Winners and runners up have been sent a selection of games, including Sims 2, Fifa 08, Wii Boogie, Burnout, Tom Clancy's Splinter Cell and Ghost Recon.

This event was sponsored by London Games Festival Fringe; developed in conjunction with Gamelab London (http://www.gamelablondon.com/) and Genius Telecom.