I ran this with Barbara Zambrini from http://www.gamelablondon.com. We presented conference participants with the challenge of designing a new character for a new computer game. Working in teams, they were given character profile forms to fill out, with back stories to develop and details to fill in. And felt-tips for the graphics...
TIFFANY has an epiphany, making quality makeup without animal testing.
KATRINA: NET TRAX - Cross platform ARG – rhythm action game, DS/web, collect sounds and geo-tagged images, record train sounds, find way home through audio cues – AIM – to find your sister and make her cool (but she’s really a DJ anyway)
MORPHY MASH-UP: Live your bubble – bouncing thru life - morph with your friends
ALEX: In a world where anti-knife-crime robots have run amok, invading homes and preventing cutlery use, only teenage parkourists and Alex can stop them – and stem the tide of similar robots (eg a recycling robot that picks up people’s cups before they’re finished…)
ANDRO, m. Age – 1020. Can give birth. Physical strength and caring nature, good listener and advice giver. Can’t multi-task, can’t identify with a gender, has stretch marks and swollen feet. Goal – to populate earth in his own image; to be accepted into culture
EVE: After being repulsed by her skating companions who only want to date her, Eve meets a mentor (Dr Octavios) who steers her towards a career designing skateboards for women, incorporating rigorous physics research.
CAT WOMAN – CATKIN: Hard, superhuman, fighting (when necessary) using detachable false nails (also retractable). Lives in large basket in a basement – very stylish warehouse. Made by being over-licked by kittens as a baby. Likes – large shoes, catnip, diamante collars. Dislikes – dogs, rain. Purpose – to save cats! She is their superhero.